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Old 07-29-14, 07:48 AM   #3277
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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v1.0.165.0 released. See post #1

Starting with v1.0.165.0 added a new patch to SHSim_act: RPM inertia. Player's unit and AI unit's shafts/props will now have inertia and thus will not 'spin up' or 'spin down' at ridiculous speeds. See the Notes= of the patch for how to change the multipliers

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