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Old 07-26-14, 11:28 AM   #24
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
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Quote:
Originally Posted by hocking View Post
Yes, I also use the Academy "Navigation" mission to test things so I also would have had the issue of the WO being in the bunk! Thanks for the warning.

I have applied the Commands.cfg changes following along with the Commands.cfg file that came with the FM Interior mod. I assigned both the Shift+E and Shift+H (neither were assigned in my original Commands.cfg file) so I will go test things out making sure the WO is on duty. Thanks for your instructions on this.

I think I am done applying mods for now and am ready to start learning NYGM in actual patrols/training missions. Here is my final install order:

Generic Mod Enabler - v2.6.0.157
[G:\SH3-NYGM\MODS]

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6D
IABLShipsforNYGM_New
3rd Flotilla Mod
NYGM HiRes Submarines
NYGM 3.6D zigzag campaign layer
FM_NewInterior v2.1D
Hitman_GUI_NYGM3_1.1
Sh3_volumetric_clouds&fog_V2.2
Harbor Traffic Add-In
Supplement to V16B1
Stiebler4B_Addon_for_V16B1
Van1920x1080_also install d3d9 files manually
NON-JSGME: Make manual file changes found in Steibler's V16B1 update

Thanks again for all your help in getting me set up correctly.
Lookin' good! Hope everything works well for you.

Good luck and good hunting!
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