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Old 07-24-14, 04:18 PM   #10
vanjast
Sea Lord
 
Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,737
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Quote:
Originally Posted by hocking View Post
In regards to Vanjast's widescreen fix, it does appear he alters some files that are altered by these hardcode fixes. I know BigWalleye must be using both the hardcode fixes with the widescreen fix. Are you having any troubles with the widescreen fix interfering with the hardcode fixes?
That widescreen mod that I made only touches the games GUI (user interface), in places where the D3D.dll file doesn't.
Stiebler's hardcode stuff injects data into the code (SH3.exe and other files) - a separate issue altogether and not related the screen resolution.

The most common bugs appear in the changing of the menu_1024_768.ini file across mods.

Here's my mod soup..


The pink stuff is the core NYGM + Hitmans mods ==>> This is necessary for the NYGM widescreen mod from yours truly.
Stieblers mod is a 'necessity' that be added any time after the pink stuff.
There's a whole lot of other stuff added, including mods that I 'modded' = 'MyModname'... blah blah blah
As you can see the NYGM widescreen mod (Van1920x1080) appears much later, as it doesn't change that many files.
Beyond this I have the RealNav mod and AOB wheel mods - all undergoing refinement while I sail.

No problems with this lot, except one Game Shutdown (not CTD). This hasn't happened for a while now... so cannot pinpoint it.

Last edited by vanjast; 07-24-14 at 04:38 PM.
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