GWX 3 St Naz and Schluese and other units V4
WB's GWX campaign with VonDos' ships v2.7
GWX - Lite Harbor Traffic
TMT v2
WB - TMT fix
WB - add Q ship
Waterstream+Exhaust Combi V2.3 for GWX3
Wooden_Lifeboats_Mod
Thomsen's Sound Pack V3
PT_SoundPack_V3.1
PT_SoundPack_V3.2
Ultimate Aircraft Soundmod
Torpedo Explosion
GWX - Enhanced Damage Effects
Torpedo damage Final ver2.0
ANZACMICKS DAMAGE IMMERSION
Damage_caused_by_fires_TheDarkWraith_v1_2
GWX - No Medals on Crew
GWX - Open Hatch Mod
OLC's Modified Searchlight Beams for GWX3
Das Boot Clothes
RL_E v2 standard
Crash Dive 50 Metres!
CapZapEmblemsPack_Final
Conus' Historically Accurate U-boat Emblems 1.0
Conus' Historically Accurate U-boat Emblems 1.1
Conus' Historically Accurate U-boat Emblems 1.2
Conus' Historically Accurate U-boat Emblems 1.3
Carotio_SH3_PinUpGirls_Rita
M.E.P v2.1
flat sun fix for M.E.P v2.1-BETA
MaGui 3.4
Salvo Selector Labels
TorpedoSolutionButton for MaGui 3.4 (NYGM-GWX-WAC)
GWX_DFa-Flag&Pens_2010
torpedo trail and wake fix
skin of choice
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I'm in the middle of a new build , so I'll be mak'n some changes , like " Hard Code Fixes, GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships v6 or v7 , Manos Environment Pro - version 4.2 ( or whatever the latest version is ) " and stuff like that . They should play better on a rig with more horsepower if ya know what I mean. The mod list above plays great on my old'r and more moddest set-up.
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