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Old 07-19-14, 04:35 PM   #16
banryu79
Samurai Navy
 
Join Date: Feb 2014
Location: Italy
Posts: 554
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Quote:
Originally Posted by Tupolev View Post
Enemy AI detection ranges are highly dependent on which mods you are using; especially environment mods.

The settings sim.cfg file are also a huge factor in enemy visual detection. I would say if you're curious about your aspect ratio and speed will effect it, take a look at the Enemy Surface Factor and Enemy Speed Factor under the Visual block.

WARNING: This could possibly be a spoiler for how you play the game. View at your own risk.

3X WARNING: I highly recommend not fiddling with any of these settings for your game (don't ask why I know this). The excellent modders who set those settings did so for a very, very, very good reason....

Anyway, for NYGM at least, both aspect and speed are HUGE in staying unnoticed. I've been able to get crazy (~1000m close to escorts even while they're alerted to me (torpedo impacts) minding my speed and staying bow/stern on. The sea state seems to be very much secondary to speed and aspect, though. A lot of my failed convoy approaches happen in rough seas, not calm, because I think I can go faster.

T
Thank you Tupolev, very nice remarks!
I had already understand that the values of the Enemy Surface factor/Enemy Speed Factor are a very sensistive area and is better to not touch them at all, that these values are setted how they are for a load of good reasons.

It is good for me to know that in NYGM the aspect/speed factor is so important. Thanks for sharing that.

Last edited by banryu79; 07-21-14 at 03:31 AM.
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