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Old 07-18-14, 07:13 AM   #57
banryu79
Samurai Navy
 
Join Date: Feb 2014
Location: Italy
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Quote:
Originally Posted by Zosimus View Post
On the other hand, if you routinely fire two at ships, I imagine that's because you think one isn't going to do the job.
Note that the instances when I fired 2 eels (and btw yes, they were all salvo) are more in my 1th patrol than the 2nd one (3 instances VS 1 only).

The reason is simple: I was both unsure about the correcteness of my torpedo solutions, also I was unsure about the outcome of a single hit in effectevly sinking the target. That was because I was more inexperienced then in my following patrol

Now my own personal rule of thumb are the following:
- target <= 2000 tons: gunfire only;
- target <= 10000 tons: 1 eel only;
- traget > 10000 tons: 2 eels.

If target won't go down in a reasonable time frame (the lenght of which I will estabilish on a case-by-case situation) help her with gunfire.

EDIT
Just for clarification: the time spans reported in my data are not about the amount of time the victim ship take to sunk, they are the overall in game time it takes me to intercept & sunk her from the time of the first contact I estabilished with her (Radio Contact if cast by BdU or an appearing contact on the in game map out-of-the-blue, a Visual Contact or a Sound Contact).
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