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Old 07-17-14, 11:24 PM   #3
TorpX
Silent Hunter
 
Join Date: Sep 2010
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Quote:
Originally Posted by merc4ulfate View Post
First ... why waste fish?

... why waste fish?
I can't argue with your logic here.



Quote:
Originally Posted by Dando View Post
Since he was stationary and unaware of my location I decided to sink him as he was perfect target (Or I thought so at least). Moved to his starboard at perfect 90% angle, about 1400 yards away and launched 3 torpedoes at him. All seemed well until he saw torpedoes on the way, started the engines and swiftly evaded them all (BTW. Those destroyers accelerate ridiculously fast. Like from 0kt to something that fells like 10kts in 4 or 5 seconds. I'm not claiming to be an expert on ships but that seems kinda silly)

....
I am using Mk 10 torpedoes which are kinda slow to be honest but still...
I had a somewhat similar experience, once. An attempt at stalking a Momi-class patrol boat ended in failure when he spotted me. It was just a little too light, eventhough the moon hadn't risen yet. Shells fly through the air, and we make a very hasty dive. Later, I come up to periscope depth and find him sitting still waiting for me to appear.

My first idea was to just sneak away, but it was too much of a temptation. I had to slowly turn the boat around (I was also in an S-boat). This took some time, and I half expected him to be gone before I was ready. Finally, in position, I line up a straight shot and carefully aim a single torpedo just behind the bow. He was still drifting a bit, but not much - probably less than a knot. I carefully estimate the range, which was a little over 3,000 yds., and launch.

As I am counting down the seconds, I think this should be in the bag, as it is a dark night. They don't have magical night vision do they? As the time gets close to the predicted impact time, the target springs into motion! Curses! I've wasted a torpedo! But a moment later I'm relieved to see a large, fiery explosion near the stern. Another 2 seconds, and he would have been well clear. Perhaps, I was lucky, in that it was not a true destroyer, but only a 'patrol boat', which I guess was naval-speak for economy destroyer.

Anyway, my thoughts were as yours; it does seem kinda silly. The way they can rocket forward, or skid to a halt reminds me of a Roadrunner cartoon.

BTW, I am working a mod that will greatly reduce the hyper-drive acceleration of ships in SH4.

In one test with a IJN destroyer (I forget which one), the stock version could move one ship length in 11 sec., from a stop. The modded version took 26 sec. That's still pretty fast, but plausible, I think.



For the most part, though, I try to steer clear of them.


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