Quote:
Originally Posted by banryu79
Nice AAR Zosimus, I enjoyed it!
And impressive shot with only hydrophone data, I still have to try to do something like it!
Btw, I want to comment on this, since it looks like is a sort of obsession for you:
I keep very detailled patrol diaries in hand-write form of my patrols, and I do an end summary detailing each single ship sunken along with all data pertinent to the sunk event (# and type of eels fired, hit and misses, day or night surface or sub attack, etc...)
I have data for two patrols I made with my first character Oberlutenant z. S. Lothar Prochnow (1939, Type VIIB)
Of 13 ships sunk in his first patrol, let's consider only the 8 engaged with eels (5 sunked by gunfire only):
And for his second patrol 15 ships sunk, 10 engaged with eels:
So I think this authorize me at least in some way to say that with my mod soup I routinely can sunk ships with 1 eel.
Btw my mod soup is based on GWX but also include all the followings:
I suspect the mods highlighted in bold have something to do with it, maybe you could consider them for inclusion too? 
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Thanks. I'll look into the mod.
Meanwhile, I think we have a difference in our accounting procedures.
1) Passenger Cargo, 1 eel fired, hit, added gunfire, sunk (1h45m, day)
If you added gunfire, then it didn't sink with a torpedo. 0-1
2) Medium Cargo, 1 eel fired, hit, sunk (3h30m)
ˇSí vale! 1-1
3) Large Merchant, 2 eels fired, 2 hits, sunk (2h)
No vale. 1-2
4) Small Freighter, 2 eels fired, 1 hit, sunk (2h45m, day)
No vale. 1-3
5) Tramp Steamer, 1 eel fired, hit, added gunfire, sunk (2h, day)
No vale. 1-4
6) Granville-Type Freighter, 1 eel fired, hit, sunk (2h, night)
Vale. 2-4
7) Granville-Type Freighter, 1 eel fired, hit, sunk (7h, day)
Vale. 3-4
8) Small Merchant, 1 eel fired, hit, sunk (day)
Vale. 4-4
9) Tramp Steamer, 1 eel fired, hit, sunk (2h, night)
Vale. 5-4
10) Small Merchant, 2 eels fired, 1 hit, added gunfire, sunk (2h, day)
No vale. 5-5
Accordingly I conclude, based on your data, that 50 percent of the ships you hit went down on the power of a torpedo. That's very good. The mod must be helping you a lot.