Hi Sub Sim fans!
Back again with another (belated) monthly update for you.
A bit late this month with the Pioneer update, apologies for that.

This was due to issues with the code that caused stability issues in the main build. I am glad to say most have now been rectified by the ever busy Pioneer Dev team.
Also other news, Mac OSX builds are coming back!
Check out this thread over on the SSC for more details. These builds should be available soon from
Pioneer's own site here.
Anyways
the windows build on ModDB should be live very soon or if you cant wait head over to the Pioneer site and grab it there.
Here is the extensive change log for this month, fly safe out there folks!
Changelog
For July 2014.
Full changelog.
- New features
- New ship AC33 (Military version of venturestar), and updated meshes for other ALBR ships, Deneb and Venturestar, and updated textures (#3008)
- Attitude-hold flight modes, accessed from the in-flight F4 menu (#3014)
- Minor changes and tweaks
- Include the Lua stack top in the debug overlay.
- Don't list lasers under "Equipment" in InfoView, since already listed under forward/read mounts (#3010)
- Fixes
- Fix potential Lua stack overflows when calling Lua methods (#3003)
- Fix Lua stack leaks when triggering Lua UI templates from C++ (#3004, #2996, #2997, #2999, #3000, #3001)
- Fix crash on game start on Mac OS X builds (#2995, #2993)
- Fix hyperrange bug (#3007, #3017)
- Fix invalid orbital plane for lone orbital stations (#3022, #3018, #3026)
- Fix use of fuel when hyperjumping (#3024, #3019, #3028)
- Fix directory enumeration on POSIX systems when built with a PIONEER_DATA_DIR value that contains a trailing slash (#3031, #2545)
- Fix hyperspace details shown in the Sector View (#3037, #3033)
- Fix crash when the player collides with floating cargo (#3043, #3041)
- Fix incorrect usedCargo values (#3036, #3035, #3020, #3044)
- Fix incorrect cargo/free space values on game load (#3052, #3049)
- Fix empty cargo lists (#3044, #3039, #3040)
- Fix crash and skipped updates when firing missiles (#3044, #3038)
- Fix internal tank refuelling from cargo (#3044, #3046)
- Fix cargo scooping so it only works if you have the equipment (#3053, #3045)
- Fix equipment remaining available after buying a new ship (#3052, #3027)
- Fix missing ship total mass limit when adding equipment/cargo (#3052)
- Fix Lua error in some circumstances when using Ship:SetEquip (#3052)
Also two off shoots of Pioneer called Genesia & Pioneer Scout Plus have both seen updates too this month. Both of these contain elements from the original Frontier Elite II game as well as features and code changes over and above those seen in the standard Pioneer build.
If your interested in these, drop by these threads over on the SSC:
Genesia
Pioneer Scout Plus