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Originally Posted by Zosimus
I am running GWX and most ships do not go down with 1 torpedo.
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Hit right, they will and do.
Quote:
Originally Posted by Zosimus
I follow them for 3 hours to make sure and then I surface and use the deck gun. I refuse to use a second torpedo unless I know that either A) the ship is at least 10k tons or B) it's a cruiser. Even then, on light cruisers, you normally need at least 3 torpedoes to put them down. I can't imagine how many you might need to do in a battleship.
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Two normally works for a battleship if you are lined up right. You can go up to Norway in April 1940 and practice over and over and over and over again if you want to learn how.
Quote:
Originally Posted by Zosimus
If you're going to use a second torpedo on a ship, use it on the opposite side. Then even if you hit the same midships location, at least you're doing new damage to the ship.
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No, just hit it in a different compartment. This is detailed in the GWX manual and has been discussed here at length for years.
Quote:
Originally Posted by Zosimus
Since you're probably going to have to use the deck gun anyway either make sure the weather's good enough or use the all weather deck gun mod. I've tried ramming–it's ineffective.
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The all-weather mod is an arcarde and unrealistic mod -- fine if you want to play that way, of course, as are all mods.
The deck gun is a "nice to have" early in the war. Saves using a torpedo on some low life, or finishes someone off. But making tactical decisions based on whether you can use the gun is just... odd.
No offense... seriously. But you are feeling yourself forward into the game, and talking about it, which I respect. But a lot of what you are putting out as truth, rather than questions, is just wrong -- and, worse -- has been put out 1000 times before. Even by me when I first discovered the game.
Trust me when I say every bit of what you question or encounter has been covered at length. Use the search function and you will, for example, find 50-60 pages on approach theories, intercepts, convoy attack strategies, pros and cons of mag/impact, etc etc.
Not trying to shut you down, but this game is so thoroughly analyzed that one could write a 500-page manual on how to play it correctly.