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Old 07-15-14, 11:48 AM   #5
Aktungbby
Gefallen Engel U-666
 
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Originally Posted by Zosimus View Post
My two cents. First of all, I never use magnetic torpedoes. They premature too often. I use T1s 3-4m depth and set for impact.

Just recently I found out that you can zoom in on the periscope. If you're aiming for a specific spot on the ship, that zoom feature definitely helps.

I am running GWX and most ships do not go down with 1 torpedo. I follow them for 3 hours to make sure and then I surface and use the deck gun. I refuse to use a second torpedo unless I know that either A) the ship is at least 10k tons or B) it's a cruiser. Even then, on light cruisers, you normally need at least 3 torpedoes to put them down. I can't imagine how many you might need to do in a battleship.

If you're going to use a second torpedo on a ship, use it on the opposite side. Then even if you hit the same midships location, at least you're doing new damage to the ship.

Since you're probably going to have to use the deck gun anyway either make sure the weather's good enough or use the all weather deck gun mod. I've tried ramming–it's ineffective.
Silent Otto Kretschmer: "one ship one 'eel' " and who can argue with 'the man"! Since the U-boot is not a true submarine but rather a temporarily submersible torpedo boat until the XXIII's are developed, waiting and finishing off cripples with the deck gun is the way to go. Know the draft depths of each merchant type and use impact only-Magnetic never works for me either. Properly rationed, the deck gun ammo and eels should be gone simultaneously by the patrol's end and the tonnage count is amazing. Anything under 3000 tons is strictly cannon fodder- Kanonenfutter- those 'eels' are expensive! Too bad about the ramming.
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