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Old 07-09-14, 03:46 PM   #14
banryu79
Samurai Navy
 
Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Quote:
Originally Posted by maillemaker View Post
Number 3, though...heh heh heh it's a good one. Just last patrol I closed on a lone freighter at night and engaged with guns at close range only to discover it was a Q ship and it beat me up pretty good before I could sink her.

My only complaint with the Q-ship mod is that there is only one ship style of Q-ship, and I can pretty much identify them on sight now. I slipped up with the one above because it was night and I had forgotten about Q-ships it had been so long since I saw one.

I wish there were more variants of Q-ships, or even better, if the Q-ships looked just like the rest of the game's merchant vessels.
Could you (or someone else) please be so kind and give me a link to that thing? Cause I have tried searching in the SHIII mod section but no luck till now (I use the advanced seatch function and I curse the tons of result I obtain; the culprit, I suspect, is the word "ship" in "Q-Ship", that assure hundreds of results...

Quote:
Originally Posted by maillemaker View Post
What does the moonlight mod do?
Simultate nighttime light caused by the moon (in reality it use an ambient light, but it do so in a clever way). Give a somewhat nicer visual effect (so it's cosmetic) but also it *should* slightly comes in play for visual sensor consideration.
Here it is:
http://www.subsim.com/radioroom/show...Moon+light+mod
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