Thread: Patches
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Old 07-05-14, 07:52 AM   #2
BigWalleye
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Join Date: Jul 2012
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Quote:
Originally Posted by Zosimus View Post
On another thread someone mentioned H.sie so I searched and found http://www.subsim.com/radioroom/showthread.php?t=181352 , which mentions a certain patch to fix some of the vexing problems with SH3.

Is this patch compatible with GWX?
Is there a specific installation order? Would I need to roll GWX back, do the patch, and then re-GWX?
Any other information would be greatly appreciated.
The link you posted is for Stiebler4B_V16B1_Revised, an extension to V16B1-Patch-Kit. V16B1-Patch-Kit (found here: http://www.mediafire.com/?27tcm2yg29gsqqc) is h.sie's patcher. Stiebler's add-on also contains several useful patches, but it uses the files changed by h.sie's patcher. So you must download, set up, and apply V16B1-Patch-Kit before you can set up and apply Stiebler4B_V16B1_Revised.

Neither V16B1-Patch-Kit nor Stiebler4B_V16B1_Revised is a simple mod which you can drop into JSGME and activate. Both require that you modify some text files and perform a few more steps to create a patched sh3.exe. You only have to do this setup once. After that, you activate the patched files with JSGME. The setup is brief and the step-by-step procedure is carefully documented. But, if you are an absolute novice with editing text files and moving/copying files in Windows, you might want to read the documentation and decide whether you want to proceed.

The setup instructions and the answers to all your questions are found in h.sie's excellent documentation Readme_V16B1.pdf. You can download it here http://www.mediafire.com/download/jl...adme_V16B1.pdf without having to download the rest of the patcher. I strongly recommend you read it carefully so you understand what the patcher will add to your game and what you will have to do to make it work in your installation.
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