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Old 06-30-14, 02:31 PM   #9
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
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Quote:
Originally Posted by Jaystew View Post
This is not personal at all. This is not against the modders who I have the highest respect for and who have made both SH3 and SH5 much greater than their original releases.

If it is personal at all it is my personal failing to overlook the way the game plays.

I am absolutely not talking about the Gryf which is Polish and does absolutely belong in that first mission with its own flag. I am talking about HMS (His Majesties Ship) HMS Walker which flies a Polish flag but identifies as British both online and in the game. Yet there it is.

You will also note that in this thread there is another unflagged asset which is British U class which doesn't respond to the world naturally, i.e. when you fire on it, it doesn't dive, the only way to actually kill it is via torpedo etc...

http://www.subsim.com/radioroom/showthread.php?t=214126 there is even a picture of both. Scroll down to see the HMS ship.
Well - I did that
I mean adding the Polish navy using the bits I had to work with - Both the Walker and the sub

Please feel free to remove them if you wish

Quote:
Now if it will be of any help I am only using "The Wolves of Steel Megamod for SH5."
You should report this to the WoS thread that this is spoiling the game perhaps removed (OHII)

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I do really like the real nav aspects of the sim and the manual control of the boat but it just feels like too much is still broken. The interface with the crew is just a minefield. I miss the SH3 way of managing crew which I feel is more closer to reality than going around and talking to crew.
The crew interface is one of the last areas untouched - perhaps you can look at fixing it - if you have the time to commit

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In all 5 hours of Das Boot the extended the captain left the Conning tower or control room all of maybe a half hour, during all the intense moments, hardly at all, never once did he go to the forward torpedo room.

But the forward torpedo room is there

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It is re-assuring that it is there but it severs no purpose, plus the guys there don't do anything. It may as well be a jpeg of the engine room for all Ubi did with it.
perhaps you should stick to SH3

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I think the mod is outstanding, and the amount of immersion it adds is great. But the destroyers still do stupid things, the simulation still does other graphic things which make no sense and the whole world so far feels very scripted.
Like I said - easy fix - re-install stock game

The only scripted part is the Memel mission and that was done for a reason
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