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Old 06-28-14, 08:52 PM   #5
jlry
Stowaway
 
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I must be closing in on "truly great".

I'm running 100% realism. There are so many entries in the ship manual that I almost never bother trying to thumb through and find them. I only really use them for escorts to determine their draft so that I can slide a mag torpedo under them when they are chasing me. But there are a lot less escorts in the warship book.

But for merchants, I just guess the speed, usually 5-7 knots, and get to within 500 meters and let them have it.

Steve
500 meters seems awful close. I would never get that close when engaging anything in a convoy. I guess a single merchant, this method would suffice.

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When you look at the ship through the periscope or UZI it will tell you generally what it is that you're looking at. So far I've only seen Warship, Merchant, or Coastal Vessel. I presume that the tugboat will show as a coastal vessel whereas the other will show as a merchant.

As for 100% realism, I play with the Realistic setting, which gives me 100% but still includes automatic map updates. If I didn't have that, I would simply shoot the weaponsmaster and dump him overboard. He must be good for something, right? Anyway if you really zoom in on the ship it will give you a kind of a size estimate based on the marker you see. Sometimes you zoom in and think, "That's hella small..." and when you get close enough to see it through the finder, it's invariably some kind of a coastal vessel like a sailboat or a trawler.
Sorry I don't follow you? The issue is there is multiple copies of the same exact ship. They differ only in stats, sometimes mast height, or draft. The game doesn't render these ships differently. There aren't any physical difference. I don't want to rely on my Weapons Officer, but I guess I'll just have margin of error when engaging these ships. I doubt they had very accurate information in the real manuals anyway, at least not for every ship.

Anyway, thanks for the replies.
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