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Old 06-28-14, 10:46 AM   #19
Zosimus
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Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
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Quote:
Originally Posted by desirableroasted View Post
It is, because you actually should shoot "below the waterline"... about a meter... for maximum effect. Ideally, you will see a splash when your shell hits the water, then a brief flash of light when the shell hits the hull. If you are close and in calm conditions, you may hear a muffled "thump." If you see any hint of fireworks, it is probably a bad shot.
Yeah, when I say an at-the-waterline shot, that's what I mean. I saw the shell hit the water first and then explode against the hull.

Quote:
If you are playing stock, not GWX, you have some leeway. The stock shells are waaay overpowered and the hitpoints are not as realistic.
I'm playing not stock but GWX.

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Holds traverse the ships. If a ship has five holds A B C D E, and you put a fish deep into C, you have flooded C across the beam. Going around the other side and poking more holes into C won't help.
I disagree because there are many times I show up 2 hours after impact to see the ship listing badly to port, but it hasn't sunk yet. That surely cannot be because of a hold flooded all the way through. The port side must be heavily filling with water whereas the starboard side is holding it up.
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