View Single Post
Old 06-28-14, 10:01 AM   #7
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Quote:
Originally Posted by Blackstone30 View Post
Thank you for the Nice Welcome everyone...and even Thank you for the nice suggestions ..already tried Trigger Maru and Travellers Mod

But i have a little Question with them.

I am still a noob with submarine games and i realised when i start a campaign from pearl harbour to the japanese coast my fuel runs down real quick. When i arrive there i almost have an empty tank...is it possible and yes i tried it in gameplay settings to turn it of the decrease the realism a little like unlimited fuel and stuff? like i said i tried to deactivate it but somehow it wont work ingame ..i still lose fuel when i drive with my Sub.

Thanks
Several on-line sources (http://pwencycl.kgbudge.com/G/a/Gato_class.htm, http://www.valoratsea.com/gato.htm, http://warships1discussionboards.yuk...e#.U67Vq2c6yHs) give the range of a Gato as 11,000 nm at 10 knots. As with any vessel, cruising speed is not top speed, and most efficient cruising speed is not necessarily the optimum speed for transiting the patrol area. You have to watch your fuel consumption (as RL skippers did) and make your own trade-offs between range and time off station (as RL skippers did). The function "Report range at current speed" (SHIFT-G) will get that information from your navigator, and is useful in avoiding those embarrassing "Out of gas" situations.

Pearl to the Home Islands was a long sail. If you are based out of Pearl, it's a good idea to make a gas stop at Midway and top up the tanks, both outbound and returning. This will buy you another 2500 nm of operating range, an additional 10%.

Last edited by BigWalleye; 06-28-14 at 06:40 PM.
BigWalleye is offline   Reply With Quote