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Old 03-20-06, 01:37 PM   #20
Tikigod
Grey Wolf
 
Join Date: Mar 2005
Location: United States
Posts: 777
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I'm for letting it sink as long as there aren't any additional side effects......if I take damage in a shallow area say 2 meters and the boat sinks as if I were at 400+ meters as a side effect I would be agaisnt it....but, as long as different scenerios are tested (different rates of flooding, damage at different depths, etc and proven I am for removing the humming bird effect....

I'm curious to what the exact historical behavior was...everyone describes this sinking effect if not in motion but, at what depth did this actually occur? because just liek a buoyancy compensator in scuba diving.......at some point the ballast does make the ship become neutral.....no matter what the weight or surface area....and it does go positive making the ship bouyant and surface again....my suggestion is to make this behavior occur at a deeper level like 50 meters and below...or wherever the historical value is based one the model boat.....someone mentioned the sim does have this have this behavior already that you need to stay moving but it occurs at a very deep depth and not at normal operating depths people usually are at during the game.....
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