Quote:
Originally Posted by vdr1981
Great explanation Jaystew . 
However, it's pity because most of the players will be more interested in how to enable arcade minimap and/or GPS/map contacts updates rather then actually learn about some real life WWII procedures used by submarine captains...
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I think the trig throws people off because you can use trig on the fly to help with angles and shooting solutions. But a lot of the intercept data is geometry rather than trigonometry. I was much better that geometry than trig and so I stick to what I know from geomergy. Algebra easier than calculus etc.
I know that A^2 + B^2 = C^2 in a right triangle from geometry. Now that works for right triangles, those with a 90deg angle, which just so happens to be exactly the angle you want to attack your torpedos with on the hull of a target. So I say screw trig. I dont have time to do trig in the boat while lining up the ship, and keeping the boat in order, checking out asses for destroyers making sure there are no AC etc.
Even the best captains under that level of stress and daily grind, do you think any of them would want to put their trust in complex mathematics when the KISS keep it simple stupid principal applies?
Bologne, they want to sink the the ship and go home. Just think one complex calculation with a single error could throw off the torpedos. Why use complicated stuff when you could use easier stuff. Of course if they had access to GPS they'd probably use it too but bah they didn't so why would we in a "simulation" LOL turn on GPS cheating. Come on guys. What kind of Skipper are you, are you on a 3 hour tour with Gilligan?
Simple geometry easier faster to calculate some in your head even.
A+B=C My favorite right triangle is 3^2+4^2=5^2
9 + 16 = 25