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Originally Posted by patton610
The damage model does not really allow for surface fights with single dds like silent service did. If you poke your head up you are dead in seconds because all dds have radar guided shells.
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Mostly true. On Normal difficulty, it only takes escorts about three rounds to dial in their aim, so you really need to be ducking and weaving and landing every shell you fire at them if you want to have any chance of taking down a dds before they force you under.
I just don't think it''s realistic for a single-gun Type VIIC to expect to defeat a Fletcher-class with its five cannons.
A Single Flower Corvette can almost always be taken out with the deck gun, IF you get the first shot off (engage from outside of 2000m), and don't miss with your next two shots.
Quote:
Originally Posted by patton610
Also Collison detection only seems to apply to the submarine, as all escorts seem to be a part of thr Philadelphia project and can move at will through one another.
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True. I tried having convoy ship-to-ship collision, but it gave the AI a really hard time in large convoys. Now, they try to avoid each other, but if they can't they'll engage their top-secret parallel-universe drives.
Quote:
Originally Posted by patton610
Is there going to be a campaign mode the difficulty setting seem to allude to this
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I wasn't planning on it; the easy/medium/hard text indicating a progression through the war is just there to give context to players who have no idea what went on in the Battle for the Atlantic (it's really quite horrifying how large that group is).
If I find that there is a lot of demand for it, I would definitely consider it, but my impression so far is that those who are looking for a deep campaign experience are already getting that from existing simulators, and Crash Dive is more for that "instant gratification" tactical battle fun.
Thanks for the feedback!
-Scott