Thread: GW vs RuB
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Old 03-19-06, 09:46 PM   #10
Kpt. Lehmann
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Quote:
Originally Posted by CCIP
Not really a good comparison because GW includes pretty much all of RUb, and then adds on top of it. It should, on the whole, be an improvement over RUb - the only concer is that it's very new and, even after beta testing, could end up showing rough edges like RUb did in many of its earlier versions.

The more relevant comparison right now is between GW and NYGM, but it's also rather speculative; I lean more toward NYGMs list of realism-related features, many of which are based on very 'cutting edge' modding approaches, but GW isn't too shabby either. :hmm:
I want to say this... before being misunderstood. GW is not based on RUb. It is based on the work of people like you who have contributed to RUb... and those contributions.... most of which have been further modded by the GW team.

I will explain what I mean as tactfully and as sensitively as I am able to when I post the article I spoke of earlier.

GW is and will remain a stand-alone mod that does not require RUb or any other large mod to function.

GW was born as an alternative to limited choices, and from my stand-point... occasionally closed minds, and negative attitudes. Work began in mid-November 2005.

In the same vein of providing for choice within the community, I have agreed to facilitate a merger which would incorporate/share common ground with the NYGM mods for those who are interested.

(The Grey Wolves-Tonnage War... its gonna be a hell of an awesome thing!)

However, GW will continue to exist... and serve a purpose as an alternative to other big mods.
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