I generally do the opposite of magic452 - get in close, the closer the better, 500 to 1000 yards off track inside the screen. When the first fish impacts I kick out a decoy and go to flank speed straight ahead, crossing under the convoy to the other side while heading down to 300 feet. After a few minutes I go to silent running still going straight ahead, by that time I'm about under the center of the convoy. Two advantages to that method;
1. The wakes, impacts, and decoy point to the attack coming from the port side of the convoy, I'm moving under it to the starboard side (or vice-versa).
2. If they do figure out where I actually am the risk of collision with the surviving ships in the convoy makes it more difficult for them to attack.
If they're cheating with the Psychic Friends Network I basically just endure, come up to periscope depth to kick out a decoy, turn 90 degrees and head for 300 feet at flank speed, then turn 90 again and go to silent running. As for the sprint, near as I can tell if you hear the ping you're detected, so there's no point in trying to be quiet. Might as well sprint to get out of the active semi circle, preferably in the opposite direction of the attack so you can come up in his wake baffles, kick out another decoy, then head for the deep and silent running again.
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