Mate 
Join Date: Apr 2014
Location: Geelong, Australia
Posts: 55
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RE: SH6 idea with Hidden and Dangerous blend
Thanks for you thoughts, all.
Oh well, no harm in trying, and not meaning to steer away from the Submarine type sim gameplay.
And hope, you will not mind this.
And yes, Coastwatchers, SAS, SBS, Commandos, US Ranger's etc, would have just been passengers. (in the way, possibly)
Of the Coastwatchers, etc. (in the Pacific.)
Remember PT109 or PT 58/9? J F Kennedy's ship, among others, small or big.
(As for Z Force Aust, a New TV mini series, on them soon.)
But, the Sub Commander, may have been under orders, that this pick up and drop off, and possible pick up again, where apart of his mission.
While the land men, did their mission/s, the sub continued with it's patrols etc, until RZ date or time pick up.
Oh, I should have said, once, the sub got to the DZ, you could choose either the land mission, or the subs mission. Or both?
Um....? This wasn't about:
"I play Silent Hunter games because I want to get as close as I can to experiencing the way submarine warfare really was, not because I like seeing things blow up in as many cool ways as I can."
If, I may be allowed to say.
If that's the case, then, in some ways, that is exactly, what Silent Hunter series (among others, like it) is.
(though UBI and others, etc, may not say that.)
Should you break the game back to possibly it's basics, it too, is a first or third shooter, even with all the finery of course plotting, locating target's, IDentifying target's, setting up solutions, firing torpedoes, or deck gun,
Evading your enemy, etc.
And I am sure some of you, will say to me, I may have it all wrong.
No problem.
And SH5, was at least, trying to bring in the human element more:
Moving around one's sub.
(the US one's etc, too, would have been a boon, for the game.)
Talking with the crew, etc.
Maybe, had they got it, right, they where going to take it to the next level, whereby the crew are at their base, getting to know each other more from a different point of view. And your charater/s, like in H&D.
And once orders came, you walked, rode a bike or drive to the Sub pen, to look over, check their sub, board, and prepare to sail, their vessel. Your prechecks, fuel etc. "Yes, Skipper food is aboard" "Fuel low, Skipper"
(similar, if they return, either as a happy crew, with many kill's, shore leave, the pub scene for some others who were loners, etc. Or a crew, who returns, with crew missing, moral down, ship damaged and they are talking about it, wounded crew returning too. With next to no kill's??? Then, come next mission, as they leave the base, to the sub pen, like in H&D they encounter a new Nub, a green horn or two, which may throw a spanner, in the works, upon sailing out, training on the job, for the new mission.)
Which, like the Army and Air Force, happened.
(historically, and literally too, like D-Day is a good example. how many men where replaced into a given, unit, as time went on.)
If all that (or similar) doesn't add to the experience of Silent Hunter, then in some ways, it's still, sorry, to say a first or third shooter sim or game.
Whether you play it at 100% Realism, 75 or 50, etc.
I was only thinking of another element, that was historical, esp with the Allies.
(Who did similar real life things, to what I was thinking of, plus like Naval ships picking up survivors, from downed ships, etc. To also sometimes gather Intel, of possible enemy shipping movements. From the Survivors.)
We, know that during the course of WW2, with the Germans, that changed. About picking up survivors. (unless it was their own.)
(the Japanese, a whole different ball game.)
Well, I hope that, doesn't confuse things, even further.
See Ya.
Ha! does this thing have Spell Check??
O.K Grammar too.
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