Thanks for the info - that looks like an interesting site with some pretty useful tips and things, assuming you know how to even get started. The layers tutorials should prove useful - I had a heck of a time getting that layers thing right the first time I messed with them (and that was just to do something simple like an emblem for my u-boat). It looks like it's going to be even trickier with a project like this.
My biggest problem remains, however, and that site didn't turn out to be useful for this (since it seemed to be focussed on IL-2 and other flight sims) - is there anything out there that explains exactly which files in SH3 contain the pictures/templates or whatever that make up the sub skins, and (if they are not simple .tga or other image file types) what sort of tools you need to open them up and play with them? When I looked in the submarine type files in ...data\submarine\NSS_Uboat7b (for example), the only image-looking file type I saw was a .tga that was only a simple square of gray color (and when I tried changing that color, it appeared to make no difference in the game when I took a Type VIIB out for a single mission spin) - When I tried sending some of the other files in there to Paintshop Pro, all I got were unsupported file type error messages.
I was hoping I would find some sort of nice .tga file with all the images/textures or whatever in it that I could just start "painting" on in PSP (like I did in the pilot skins for IL-2 where I just pasted in a photo of myself on top of the stock pilot picture in order to see myself in the cokpit- which was very cool, BTW), cause that would probably be all I need for my initial purposes in SH3, but I haven't found anything like that here yet.
Can anybody point me to the files I need to be dealing with in order to get started?
Thanks
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