Thread: Some ideas
View Single Post
Old 03-19-06, 10:19 AM   #5
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
Default

Heres my 10 cents

Essentials
=======

Improve Aircraft AI, add torpeedo and rocket attacks to their capabilties, smaller aircraft must be able to straff with MG and cannons. Surface vessels should also be able to conduct torpeedo attacks.

Ai for submarines, lack of this in SH3 was a huge dissapointment, with out it there were no refulling subs, no enermy subs for engagment and no wolfpacks. with out it the game will never be a truly dynamic naval sim.

COMMUNICATION! Radio intercepts, plenty more responses from HQ
and friendly shipping!


Athmostpere, effects and objects
=======================

A few Land targets would be nice, destroyable Radar installations, shore batteries and fuel bunkers etc would make nice deck gun targets, and add some variety.
Add some more land models for coastal areas, isolated houses, cliffs and rocks.

More weather effects, snow and ice? how about modeling light myst/ vapour steam on the waters surface for a nice effect.

Marine life, dolphins, Large whales and sharks would be great.

Night time effects, make moonlight or the lack of it work more effectivly, some ships should travel lit up with lights on! make use of flares being fired from AI shipping.

CREW
====
NO MORE FEET WELDED TO THE DECK!
Improved animation, they are very wooden in SH3,
Watch crew should cling to rails in rough seas and duck from large waves or enermy fire!

below deck the crew should be seen running though the comparments during an alarm, being tossed around like ragdolls during a depth charge attack. The camera should SHAKE VIOLENTLY!!!


EMOTION!
Crew should rejoice when victorious during an attack! and should show signs of complete terror when being attacked!

Intelligence, Crew management should not be compulsory for the player! Crew should know when to swap shifts.

'VISIBILTY NIL SIR!!!'
My watch crew should alert me of Fog and weather conditions that compromise the safty of my vessel, I shouldnt have to ask!!.

Harbour stations would be nice!!!


DAMAGE TO PLAYERS SUBMARINE
=======================

What happened to fires below deck?

Why can we see the sub implode at crush depth?

Why does the sub not break up at all...

There should be Pre modelled stages of visible damage to the boat, much like the way a car get systematically damaged in a driving game! I would certainly expect this of the players vessel! I dont want a bent deck gun barrel, I want the deck gun to get blown right off the deck!!!

Look at the chaos below deck in a submarine, during a depth charge attack in das Boot - then compare it to the calm in SH3

More verbal confirmations and exclaimations from crew!

'XXX COMPARTMENT TAKING WATER!!'

!DESTROYER AHEAD/ TO PORT/ OFF PORT BOW' Etc

RADAR SIGNALS DETECTED.

'PREPARE TO DIVE'

'FIRST WATCH STANDBY'

...and many many more.
JU_88 is offline   Reply With Quote