View Single Post
Old 03-18-06, 11:35 PM   #11
JonZ
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Cdre Gibs
Me, hell No. I send em to Rubini

Seriously tho, I redo my SCR an RND layers with all the Ships I make. I'm not a realisim nutter so I tend to make up my own "Missions" using method 3 and just merge em into the Campaign files. The best part about Method 3, is that you can keep the individual "missions" and re-add them back to any Campaign file update/mods that come out an take your fancy.

Hence why I send em to Rubini, hes more inclined to place them in their correct time periods and settings. That way more ppl get to use them in any HT mod update.
Ah yes Rubi master

A bit clearer now, but I think it doesn't answer my questions, sorry if I sound confusing because I am learning things and I have to go back to answered questions that I tought I knew the answer

Like, if I want to insert an Essex (or Whale Factory) into a RANDOM convoy, what I have to do? I just want some low probability that a random convoy (or Task Force) have one of those new vessels in it, without having to script them specific waypoints. Can it be done? Is that what the RND file is for? One of the example are sometimes I get convoys in IuB 1.02 that have random convoys with a Bogue carrier in it.

I don't know if you know what I mean?
  Reply With Quote