Quote:
Originally Posted by CaptBones
The Torpedo.sim "impulse" value does nothing to affect the damage caused by the torpedo. According to the folks who were studying and looking for ways to fix the torpedoes in the early days of SH3, the "impulse" is the force/acceleration applied to the target ship model, which causes the ship to shake and/or be lifted up by the "explosion" of the torpedo.
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This value can cause damage to the target. In stock the value is 2000. In the mod (something with nuklear torps) the value is 75000. Strong enough to send every ship to the ground just with one hit anywhere. One hit with magnetic pistol below the ship and itīs destroeyd. One hit with contact pistol and itīs destroyed, too.
Change it and than make some tests against some battleships. I bet you will able to destroy a Nelson or similar with only one torpedo.
The other content of your posting is right, i guess. Didnīt try it but seems logical.