Quote:
Originally Posted by JonZ
And how about you Gibs? Did you integrate your ship as an historical script or they just randomly pop somewhere in the Atlantics?
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Me, hell No. I send em to Rubini
Seriously tho, I redo my SCR an RND layers with all the Ships I make. I'm not a realisim nutter so I tend to make up my own "Missions" using method 3 and just merge em into the Campaign files. The best part about Method 3, is that you can keep the individual "missions" and re-add them back to any Campaign file update/mods that come out an take your fancy.
Hence why I send em to Rubini, hes more inclined to place them in their correct time periods and settings. That way more ppl get to use them in any HT mod update.
Quote:
Originally Posted by andy_311
method1 tried it and it worked well
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Its the simplest method, but has the lowest results, ie : is very limited
Quote:
Originally Posted by andy_311
method 2 tried that and got a CTD when i tried playing the U505 mission in the single missiom I dont know what happend but every time it went CTD the campaign opened up normally but every thing related with a US carrier I changed to the Essex Class.
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This is basicaly the same method as above but using the Map editor. 1 must remember to resave as either RND or SCR (which ever 1 you originaly opened and changed), again its not the best way to get maximum results.
Quote:
Originally Posted by andy_311
method 3 not tried yet.
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Method 3 would have to be the most complicated but has the best results, You must make sure again that what ever layer you merged you new "Mission" with is saved as that Layer, ie RND - SCR. Also as stated above, its the best method to re-add your missions back into any updated camaign files from another modder, ie HT Mod.