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Old 03-18-06, 12:35 PM   #7
Cdre Gibs
Stowaway
 
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Quote:
Originally Posted by JonZ
But what about warships? Aren't they supposed to be scripted to the campaign files? I would find odd to see, for example, an Essex Carrier traveling alone in the British coastal
From my Essex release thread:

Quote:
Method 1). is to open either/or both the Scripted layer and/or the Randon Layer MIS files with Notepad/word and look for a entery of a USN Carrier. Change the Group Name to say ESSEX and then Change the Actual Ship to CVUSSEssexCV9.

Method 2). is to open either/or both the Scripted layer and/or the Randon Layer MIS files with the Map editor and swap the ships over and again change the group name.

Method 3). is to open the Editor and make a NEW MIS file called say ESSEX. In this all you would do is make a NEW Group called ESSEX and add its escorts and plot waypoints to and from where ever you like and set its Day/Month/Year of entery. Then Save the ESSEX.MIS file to a Temp folder. Now open the SCR layer and select MERGE, browes to your ESSEX.MIS file and open, then save as SCR Layer. You now have added the ESSEX group to the SCR layer.

The best bit about Method 3 is that it wont replace any prior Group/ship but add a completely new Group and ships to your game. Also it will allow you to use real time WWII Dates and Courses (for those inclined to do so) to your Essex Group. Plus you can add multiple groups by the simple act of Numbering them and giving them different entry dates.

PS: Ohh btw in the Roster Folder/CVUSSEssexCV9.cfg you will find this:
[Unit 1]
Name=USS Essex
DOC=19421231
DOD=19541215

[Unit 2]
Name=USS Lexington
DOC=19430317
DOD=19470601

[Unit 3]
Name=USS Yorktown
DOC=19430516
DOD=19681231

[Unit 4]
Name=USS Bunker Hill
DOC=19430524
DOD=19460101

[Unit 5]
Name=USS Wasp
DOC=19431124
DOD=19551010

[Unit 6]
Name=USS Hornet
DOC=19431129
DOD=19460101

They are the entry Dates of all the Essex Class Carriers. Use those as your in game start dates. Also when you add the Carrier to the game via the Map editor, open this file and Copy the Ship names from that file and in the editor paste it into the field when your adding a ship that says ShipsName. That way you wont be sinking the Essex all the time per say (If you do indeed sink it that is).
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