Open the 3d model, shrink it by 1/2, import it back into the file, bada bing bada boom (pun intended). Then I will just re-map the shells to the closest size available shell.
My next challenge, I realized, I'm going to have to make new texture files for all my guns or figure out how to re-map the texture file back to the correct texture file, or create a new one altogether.
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"Damn the torpedoes, full speed ahead!" -David Farragut (probably repeated by many WWII sub skippers)
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