Quote:
Originally Posted by Der Teddy Bar
The process is reasonably easy.
You add the ship under the sea folder with the relevant files included after it has been cloned by Sansal's Pack3D. SilentHunterIII\data\Sea\ShipName
The you need to add a ShipName.cfg under the releveant country in the Roster directory. \SilentHunterIII\data\Roster\British\Sea
Automatic delection can occure on the UnitType= value. 102 for cargo ships etc
Don't forget to add a entry into the LanguageNames.cfg like KSQ=Coastal Merchant.
The "problems occured like, the new ships are just floating stationnary, or they don't sink, or they just travel alone and not in convoy, etc..." are as far as I know cloning issues. If you do not clone the ship then it has the same ID an the original, and there can only be one :rotfl:
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But what about warships? Aren't they supposed to be scripted to the campaign files? I would find odd to see, for example, an Essex Carrier traveling alone in the British coastal