05-06-14, 12:36 AM
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#37
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Yeah, when I was just starting with SHCE, I worked out a geometric proof of this. (Don't ask how, I can't remember that far back.) I figured if I could work it out, the Navy tacticians certainly could. Of course they did, and lots of more sophisticated things besides.
There is a corollary to the NAC, that is not obvious. If say, you are submerged, and want to evade a destroyer making a depth charge run, there is a Normal Evasion Course. This is simply the reciprocal of the NAC, that is, 180 degrees from the NAC. This gets you as far away from the enemy's track as possible. All you need to know is the enemy's bearing, and the direction it is moving.

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Quote:
Originally Posted by merc4ulfate
Where is the mod to add battery power to the motors while the diesels are also running? That was a real life thing and provided a bit more speed in emergencies ...
I'd love to see a mod for this that could be used across U-Boat and Fleet Boat and with all mega mods.
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Detailed engine propulsion mechanics are probably in the category of things would dearly like, but have to do without.
However, it exists in an abstract fashion. I put in my ISP mod a 'Special Ability' that allows a so-gifted crewman, to increase your speed a small amount, for a couple hours. This is to simulate use of the battery. The game is such, that the battery does not run down (or for that matter your fuel consumption does not go up), so I put in a pretty short duration.
I wouldn't think this was appropriate for U-boats though, as they were direct drive, not diesel-electric.
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