Quote:
While I am not saying that the NYGM Aircraft Damage Mod cannot be improved, the basis for your opinion is not fact. I have no issues with polite question/s, as was yours and thus this reply.
NYGM is a realism mod, as such, counter arguements should always be based on facts. If you have facts, I am always willing to listen. If it is based upon, 'I feel' or 'I think' and so on, with no disrespect I do not have the time and they will not be taken into account as we seek to improve the NYGM mod/s.
That is not to say we do not want your feedback from in-game experiences, as from these we can better improve the various NYGM mod/s based upon the facts that we know.
|
~ Teddy Bar,
Okay. Fair enough. Just so you know, I'm into history, read a number of battle-of-the-Atlantic-type-books, and I was a professional game-tester at Nintendo for three years. I tell you this so you know I'm not some punk kid trying to tell you how to mod. I too am only seeking realism. I'm not saying for sure that the aircraft issue needs some tweeking -- just consider me your game tester -- I work for free. I'll test and give you my data. You use your best judgment as to the results. But mods often need testing and tweeking ... and so I asked. Anyway ...
Here's my preliminary data:
Career 1--TypeVIIC; #3 conning tower; one C/38 flakvierling, two C/38:
Patrol 1 - lost 4 men, heavily damaged, returned to base
Patrol 2 - heavily damaged, returned to base
Patrol 3 - lost 8 men, heavily damaged, returned to base
Patrol 4 - lost 5 men, heavily damaged, returned to base
Patrol 5 - sunk by Liberator, all hands lost (44)
Career 2--TypeVIIC; #4 conning tower; three C/38 flakvierling (
U-Flak!); At this point, I decided bringing down aircraft was my only purpose in life:
Patrol 1 - lost 14 men, heavily damaged, returned to base
Patrol 2 - lost 19 men, heavily damaged, returned to base
Patrol 4 - lost 17 men, heavily damaged, returned to base
Patrol 5 - lost 25 men, heavily damaged, returned to base
Patrol 6 - lost 30 men, heavily damaged, returned to base ... barely
Patrol 7 - lost 12 men defending against a Sunderland; heavily damaged, sunk by Liberator while returning to base, all hands lost (total of 44)
In total, over 12 patrols within the Bay of Biscay, my crew shot down ZERO aircraft while losing 210 men and 2 Type VIIC's
These were my settings:
I never manned the flak guns myself ... I only let the crew AI fire the guns. I set the flak guns to: fire at will, either close or medium range, any aircraft. As for shotting at incoming aircraft, I did this for the first career. On the second career I experimented. I seemed to see more success (more smoke!) when I allowed my flak crew to shoot at both in-coming and out-going aircraft. Sometimes the crew would have to reload while the aircraft was attacking and hence would lose an opportunity. By allowing them to shoot at the aircraft as they left the scene of the crime, I ended up doing more damage. Of course, this may only be true with the flakvierling. I also seemed to do better by limiting their fire to close range.
I also keep my speed at Ahead Standard and do some zig-zagging to avoid as much damage as I can ... that's my job as commander!
Let me know what you make of this.
~ Brentano