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Old 05-02-14, 10:25 PM   #7
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by ETR3(SS) View Post
What's even sillier is bulkhead is naval jargon for a wall. As in the the vertical pieces of steel that separate the boat into different compartments. If one bulkhead gets destroyed and there is flooding in one compartment, then there is now flooding in two compartments. But it doesn't work like that in game.

I agree.Really, if SH 4 had been designed properly, would have control over pumps, safety tank, ballast, etc to counter flooding etc.Also, if actual bulkhead in a sub was breached, pretty sure it was over.The game is definitely off in how vulnerable they are, which allows fast and heavy flooding with no real means to counter it.I managed to eliminate the "death blows" which were far too common and for most part, sub takes a beating over time, knocking out various vital systems and equipment, leading to a failure.Problem is, the bulkheads are far too vulnerable, when fleet boats were very well built, tough submarines with tough "bulkheads". Irritating that every time a charge gets close, it causes the bulkhead to collapse or nearly collapse.Then it floods, no way to counter flood and 3 out of 5 times, they depth charge you , flooding over overwhelms your ridiculously infeffective pumps and game over.I enjoy a tough patrol, I purposely set skill level of escorts higher than default in RSRD because were too easy, but want a chance, esp with all the time invested in a patrol or career.
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