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Old 04-25-14, 12:09 AM   #2
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
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Quote:
Originally Posted by Bilge_Rat View Post
Its a lot of work so its not surprising RFB never finished it.
You're not kidding!

I've looked at the files, toying with the idea of trying to mod the damage model.


Then as I stare into the digital vortex, and the life force drains out of me, I shrink back from the abyss.




Quote:
The problem is that ship movement is tied to hitpoints, i.e. a ship will only stop moving when it loses all its hitpoints and the game knows it is definitely sinking. The problem with the pure flooding approach is that the ship can keep on moving even though it is heavily listing or even partly underwater.
So, there is no way to put in an engine room(s) that would disable a ship?

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