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Old 04-19-14, 01:58 AM   #3169
Gammel
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Join Date: Apr 2005
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Thx for the new Patch @TDW!!

I used the TDW bullet spark mission for a little test with 40m/s

It was no fun for all parties involved.


The speedboats did self-ignite very soon.

This sounds worser as it should be for campaign.

my guess is the'd never shown up in that conditions what sounds reasonable.

Before they would get in visual range they are should be destroyed by the waves.
Esp. in combination with the additional render distance patch. I set mine now to add. 80KM around my submarine, TDW even reportet that this runs fine on his crappy AMD system.

Further I'm using dynamic environment mod with the additional gap wave mechanics.

So my boat does not go much "under the waves" it "rides" them - what i like.

Don't now if this is stock game, stock Dyn. Env. or cause off the wave mechanics addon - i like it how it is.

So thx TDW for this cool update!!

How to make the wind that strong in camapign?


Edit: sorry just saw it's "Wave Mechanics - Gale (Improved)" what i use.
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Last edited by Gammel; 04-19-14 at 02:09 AM.
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