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Old 04-17-14, 03:32 AM   #4
Chock
Sea Lord
 
Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
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If it's a career you are on, I'm pretty sure that even if you end the mission your tonnage total for the missions is cumulative, i.e. even if you sail back to port and end the mission, you can go beck and do it again and it adds your previous mission tonnage to the total. Although of course as others suggest, you can simply go to a port and rearm using the 'refit' option and then return to the mission location and carry on. The only disadvantage to doing that is that your renown and promotion points for anything you've sunk don't kick in until you end a mission and start a new one, so you won't be able to promote anyone until the mission is actually ended.

It is also possible to radio for a resupply by taking to your radio operator, but if you are a long way from base and don't have much renown then you are likely to have the request denied, as you probably would have in real life since it would be risky parking two subs up on the Western Approaches for a few hours whilst a load of torpedoes were transferred. This is especially true if you radio in a rendezvous location after late 1941, since this is when the Kurzsignale position reports from U-Boats began to be regularly decrypted, and I'm pretty sure this is reflected in the sim.

Note that you could always look for some ships with little or no protection and engage them with the deck gun (if you have one, not sure you do on that first mission). It'll probably take thirty shots to sink something like a Liberty cargo ship (depending on where you hit it). Be careful though, some merchants will shoot back at you, notably the Cimarron Class Oilers (tankers), although if you approach them from the rear, they can only bring one gun to bear because the superstructure of the ship gets in the way of the other gun's line of sight. Take that rear deck gun out, stay behind it and it'll be practically defenceless as you lob shells at the thing. In SH5, you've got about enough HE and AP rounds to sink maybe four or five Liberty Cargo ships, and early in your war career, there's little risk in doing so.
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Last edited by Chock; 04-17-14 at 03:43 AM.
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