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Originally Posted by Stiebler
Letum said:
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Ive found a single merchant going at 3knts. Any way to fix such irregular speeds?
3kntas is just too slow
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We aimed to provide a wide range of speeds to mimick the effects of heavy weather or other variable factors from real life. 3 kts isn't really 'just too slow' in a heavy storm for an old tramp; nor for a ship suffering from damage or engine difficulties. Speeds like that are what you occasionally get when the word 'random' enters our programming vocabulary.
However, if it's a problem for many people (and it must occur very rarely because of the way the randomizer was written), it wil be easy enough to fix.
Stiebler.
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I'd be curious what specifically you modified and how you modified it?
Is there a standard configuration definition somewhere?
It sounds like there have been extensive changes, so there's nothing valuable I can do with IC as it will simply overwrite some key values. (All my waypoint Speed= entries were static and not randomly chosen, for example, I randomly assigned external cargo types, exact convoy composition was determined by a static configuration file, ect.)
The next evolution of tools are operating against my RND layer, so now my postprocessing tools are useless. Somewhat disappointing, but not entirely surprising. Although I now have little to offer.