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Old 04-16-14, 02:18 PM   #250
Little_Boy
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Join Date: Apr 2014
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Quote:
Originally Posted by zakarpatska View Post
You can find the Russian fonts in the "English Campaign BFTB v2" at http://www.subsim.com/radioroom/down...o=file&id=1498.

Once you extract the mod they should be in your "BFB English Campaign v2\Data\Menu\Fonts" directory.

I haven't tried extracting just the fonts from the mod, so it would be great if you could report back and let everyone interested in this mod if extracting just the fonts worked for you.

Thanks.
Hello !

I extracted the front but the front is in English is fine for me but if ppl want Russian front is not by this method
Quote:
Originally Posted by sergei View Post
They do not turn after leaving the tubes. They just go straight ahead.
I know that the Russian subs of the period had only a rudimentary fire control system. It is probably to simulate that. They cannot transmit gyro angles to the torpedoes.
You have to aim by turning the boat, like a WW1 sub.
Easiest way to do this is use the TDC to set up a zero gyro angle shot.
Or use a lead angle calculator like this http://www.couscouscrabcakes.com/okane.html
I know the Russian 53-58 torpedo goes either 30.5 or 44.5 knots.
Or just estimate it and fire a spread along his track.
Sure makes things challenging!
And I was pulling my hair out until I figured the torps do not turn!
Good luck

EDIT:L There is also an electric torpedo, the ET-80 available after 1943. This goes at 29 knots. I do not know if this one is capable of turning after leaving the tubes.
God I was trying to find how the torps work, I know why now ! Thanks for your precision ^^

Last edited by Little_Boy; 04-16-14 at 04:20 PM.
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