Some ideas
I posted this in the general section, but I think it has some relevance here:
I hope that in SHIV they insert a lot of things to pass the time:
1. Full freedom to walk around the boat, witnessing people go about, maintaining the boat, loading torpedos, reading maps, plans and books, muffled conversations, guys eating, sleeping. You could have people move around the u-boat going sideways to slink past you as you move about, inspecting everything.
2. Insertion of that awesome enigma sim posted here a while ago to decode, encode messages to/from Bdu. At a lower realism setting you could have your radio man decode them but at 100% you would have to do it, rearanging the spools and setting plugs and keys(I know at 100% your radio man would always do it but then why, at 100%, do you set firing solutions and not your WO?).
3. Water skiing, come on, how cool would that be. It could be a little mini game or something. Maybe your crew could fire stern shots and you would have to dodge them or something.
4. Setting up mines en route to your patrol zone in historical mine-laying areas( I know the XXI could carry mines and torps as well as the type IX's).
5. Transporting spys and/or commando squads to certain hot spots during the war, maybe VIPs like generals or something that you have escort while being hunted by task forces.
6. Number 5 brings up other things like escorting convoys as a u-flak or setting up rendevouz's with other u-boats in certain spots in the Atlantic and meeting there then moving out together, hunting juicy convoy's.
7. Starting a career as an officer but not a captain, maybe you start as the head engineer and you must maintain the engines(possible mini-game applications here) as well as a radio operator, cook, sonar operator, torpedoman. So many possibilties where your not nessecarily the captain at first but someone else where you complete your task in some intuitive, fun mini-game.
As a submarine simulator, the devs have so much freedom, I really hope they take advantage of this genre next time.
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