Brilliant,
What about the 1 in 100/0 chance examples, could you devise a method in your method that would allow probability also or would that be unrealistic?
Also could you make this date specific i.e. occur within timeframes set in game i.e. 1943 settings.
With regards to you being able to do zon files,
I would definitely like to have the ability to offset certain sensors for DD's.
Just small changes that mean I am detected earlier than thought through hydrophones or have managed to slip the screen of visual spotters for a surface night attack (Im sure you get the picture).
My key to a good game is one that forces the me to ask myself the following questions:-
Do I or do I not take the chance, If so what consequences/payoffs will happen to me?.
I do not want to know exact rules i.e. ranges, responses and damage taken apart from the basic rules of reasonableness for that time period. If it was reasonably foreseeable for something to happen then it should have a probability of it happening.
Everything else is down to luck and fate and I like that part the most.
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