I don't go radically overboard when randomizing anything. Little changes on some of the files don't seem like alot till you get in the game.
I randomize crew visual ranges, not big changes but little ones to simulate "off" or bad mood days (don't go too far cause crew morale and efficiency can really mess with these)
The wave amplitude and attenuation, the lost contact time, and the detection time\sensitivity in the sim.cfg
Small changes in the airstrike.cfg for probabilities and logic steps for attacking.
Ranges in the ai_senors.dat
Bomb damage in the bomb.sim
Ranges in the sensors.dat
Different smoke effects (found in forums for MiniTweaker) in the particles sections of Tweaker. A little randomization of the smoke effects makes the game seem a little more real.
Have tried to change the flooding speed in the submarine sim files but have weird behavior or no noticeable effects in the sim.
Factors in the sensors.cfg
Taking away and adding different .ogg messages for the crew to speak. (msgogg)
Different loadout for the planes (bombs, lights, etc...)
And the usual graphics tga's and sounds.
Most changes are very slight, but the difference of a couple hundred yards in game adds a little element of surprise and a human factor to it I guess.
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