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Old 03-16-06, 06:37 AM   #9
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
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For me there is a list that would have potential

Zones.cfg the whole doc = essential and will probably do for many players, not just the numbers but also the ability to change special effects.

Basic config = essential, medals, renown, fatigues etc etc

Sim cfgs = Highly desired

Airbases = Highly desired

Now if it is possible to do same for the .zon files concerning DC, shells, and sensors = Extra cool

I suppose a logical order would be required,

1. Damage first as it would be the easiest to do (for me anyway). It would also satisfy many players in the random whom just want slight changes.

2. Enemy behaviour second (a bit more thought needed but at least loses the predictability and adds the unkown)

3. Sounds, effects and graphical i.e. waves, sea colours, weather,

The strengh in your system would be the ease of preparing a randomised event.

The potential weakness would be that it may be difficult to add the one of i.e. 1 in 100 chance of a special events I would have liked to have added e.g. rapid flooding, fast sinkings, single hedgehog/dc kills etc and complete set of duds.

If what you propose caould also have a line adding the probability of each change then fine. If not, itmay be best to go via the folders.

Pros and Cons
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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