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Old 04-06-14, 09:20 AM   #4
Sjizzle
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Quote:
Originally Posted by Theokrat View Post
So what exactly do I need to do here?

I located the zip file. It contains five folders:
  • FX_Update_0_0_22__Stock_Torpedoes (modified for torpedoes failure patches)
  • FX_Update_0_0_22_ByTheDarkWraith
  • FX_Update_0_0_22_Stock_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
  • FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
  • FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)

Do I need to paste all of these to my MOD folder and enable them with JSGME or only one? And if so which one?

Also I am starting to believe I should have unzipped the "All the torpedoes modified for torpedoes failure patches (GenericPatcher add-on).z" file that came with the patcher and enabled it as a mod. Correct? Do I still need to do that, or does one of the above FX Updates fix that?

I am yet to score a hit. All of my torpedos seem to be duds, even at 90° hits in calm weather. And half of the magnetics just explode somewhere. Somehow the hit chances seem to be off.
that 2 with yellow u need
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