So what exactly do I need to do here?
I located the zip file. It contains five folders:
- FX_Update_0_0_22__Stock_Torpedoes (modified for torpedoes failure patches)
- FX_Update_0_0_22_ByTheDarkWraith
- FX_Update_0_0_22_Stock_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
- FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
- FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
Do I need to paste
all of these to my MOD folder and enable them with JSGME or
only one? And if so which one?
Also I am starting to believe I should have unzipped the "
All the torpedoes modified for torpedoes failure patches (GenericPatcher add-on).z" file that came with the patcher and enabled it as a mod. Correct? Do I still need to do that, or does one of the above FX Updates fix that?
I am yet to score a hit. All of my torpedos seem to be duds, even at 90° hits in calm weather. And half of the magnetics just explode somewhere. Somehow the hit chances seem to be off.