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Old 03-29-14, 10:32 AM   #3
Mikemike47
Grey Wolf
 
Join Date: Sep 2006
Location: NY
Posts: 995
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Quote:
Originally Posted by Viktor_Prien View Post
Yes I'm actually using SH menumaker because using this mod,unfortunately,the rudder amidship key seems to not work properly(at least here).
I'm modifying the keys following the SH3 style with which I'm more accustomed.
Whoops, I meant keymapper instead of menumaker. I have done exactly what you are trying to do, keep commands as close as possible from SH3 to SH4 to SH5. No problems for me integrating. If you meant keymapper, too, did you save the commands.cfg file properly?

With all mods enabled, including Move with arrows, check the Silent Hunter 5\MODS\!BACKUP\Data\Cfg folder. Any other commands.cfg file listed there?

My example:
Commands.cfg.Speech fixes and additions (english version) V1.0, means the Speech fixes and additions (english version) mod version of commands.cfg overwrote the stock version from date, mar 2, 2010.

Disable your move with arrows mod. Is your commands.cfg file for Move with arrows mod, read only attribute found in the properties for file in windows explorer? It should NOT be read only.

My rudder amidships entry in commands.cfg:
[Cmd184]
Name=Rudder_amidship
Contexts=1
Key0=0xDE,C,"'"
HasDelayedExecution=Yes
CommandClass=Course


Keymapper creates a mod folder called Mykey. I would copy your specialized commands.cfg file from Move with arrows mod to the data\cfg folder of Mykey; Work from that Mykey folder as far as loading and saving when using the Keymapper program. Then I would copy the commands.cfg from Mykey mod to your Move with arrows mod. The rudder amidships should work properly if you used keymapper correctly, and then renable your move with arrow keys mod.

Last edited by Mikemike47; 03-29-14 at 10:44 AM.
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