Quote:
Originally Posted by Katze
Since this might be related to you current code digging:
Is there a way to get the best detailed textures / effects to show up at a greater distance?
EG: the camo patterns on ships 'pop in' at a certain [close] range, and it would be nice if you could see this camo at a greater distance (or even have only the higher detailed textures used all the way out to when the object first renders)
|
Quote:
Originally Posted by TheDarkWraith
That is the LOD controller doing this. I don't understand that controller currently and have it on my 'watch list' so that I can explore it further in the debugger.
|
No need to change LOD distances to fix the camo schemes "popping in" at certain ranges. If you want LOD models to use the same AO skins as their main model (i.e. the textures specified in roster cfg files), you should make sure that their material names start with the 'Cfg#TXR' prefix