View Single Post
Old 03-28-14, 06:47 AM   #2204
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by GaetVa View Post
Hello TDW

So tried it in the wolfpacks scenarios (with a range of 999 km in sh5.exe, and a AI ships and subs from a range of 900 km of my sub) : work like a charm

I tried range at about 4000 km and above, seems there is a limitation
of maximum range, as i can't make them work at this distance (perhaps more than 1000 km as i didn't tried this range)

I understood anyway that this kind of range can't be used in a campaign !
(or you need to remove at least all port traffic !)
That is excellent news! What were your FPS (Shift+F8) values with the different additional rendering distances? What were all the values you tried for the additional rendering distances? Did you try these additional rendering distances just in single missions or in campaigns also?

I'm working on changing the whole mechanics of the game currently. I'm working on making every unit in the game an active unit instead of the way I described how the game currently does it. Basically what I'm doing is getting rid of this radius from player's sub limitation. This will make the campaign a truly dynamic one as everything is interacting/reacting to everything else at every moment in time
TheDarkWraith is offline   Reply With Quote