Since I had apply the Pisces's tweak who let my videocard driver scale the output of the game to 1920x1080 the "SH3_XPSP2_Res_Fix_for_1.4b" with a stock game works

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I do nothing more just the option of my videocard to scale the game. Everything looks fine plenty of my display on all the station. Let's try with GWX 3 now.
By the way there is a new file to had the GWX 3 up to date the "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6". I don't really understand how to install it. In my previous install I had the entire file on my MODS folder (wich I unzip of course)at the end of all the GWX optional file wich I wanted to activate on JSGME.
If I understand well this new file add to the "MODS" 4 folders even if I don't want to activate it on the original GWX optionnal files. For example he add, erase when activate it the "Lite harbor traffic" option.
I'm correct ? I guess I'm not really install it correctly.
So the question is how and when install and activate it ?
The read me file says that we must install before, this new file and then the others optionnal files we wanted. If I do that all other mods that modify the "data" folder will erase the modifications of the "V6".
I don't really know the order of files that I should activate.
For now I plannify to add those MODS after the stock game wich I found here :
http://www.subsim.com/radioroom/showthread.php?t=202719
-GWX 3 don't know what really nead to activate, I guess (16k-alternative flotillas-american officiers-enhanced dammage effects-merged campaign-intagrated orders-camouflage for german aircarft-nav map and grid references english-no crew medals-french fix "for me"

)
-SH3 commander
-GWX 3 cfg for commander
-Just follow orders
-Hardcoded fixe
-Addon for hardcoded fixes
-Change ship acceleration and COG
-Superturms
-New 3d interiors
-Hitman's GUI
I don't know the orders and if those mods are compatible each others.
Add maybe some effects and environments mod ? Like Sh5 water for sh3 ?
Some other mod should I have ?