03-27-14, 04:42 AM
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#15
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Navy Seal 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28
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Quote:
Originally Posted by TheDarkWraith
How do you call it scripted with the work that was done, and continues to be done, by Trevally with his OHII mod? Every game is scripted to some point - it has to be because there are certain 'rules and laws' the game has to follow.
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thanks TDW
Quote:
I asked if SH5 can ever be taken beyond what I feel is a very nodal campaign structure. I take it your answer is "Yes." You have obviously found some ways which you believe would affect the flow of the storyline, making it more open. I figured that, if there was a way, you would be most likely to know of it.
Do I want to get involved in improving those aspects of the game I don't care for? In a word, no. I've been a programmer, and that's not how I want to spend my retirement. But I wasn't trying to place an order for mods that I would like to see somebody else build for me, either. My question wasstrightforward: Do you, as the modder most knowledgeable about the structure and potential of the game engine, think these issues can ever be addressed? Does the SH5 engine have the capability to address them? Your answer was positive. Thanks for the insight.
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If anyone wants info about how SH5 campaign works and can be modded - I would be more than happy to help
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Trevally Mods for SH5
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